The Effect of Using Truth or Dare Card Game on Students' Cognitive Ability in Grade V Civics Subject at SD N 12 Rejang Lebong
DOI:
https://doi.org/10.52760/a1nse148Keywords:
Truth or Dare Card Game, Cognitive AbilityAbstract
The lack of teachers in implementing learning games so that many students feel bored with monotonous one-way learning activities, especially in Civics subjects. This study aims to; 1). Knowing the effect of using Truth or Dare card game on students' cognitive abilities in Civics Subject class V SDN 12 Rejang Lebong, 2). Knowing the significant difference between the cognitive abilities of students taught using Truth or Dare card game against the cognitive abilities of students taught conventionally in Civics Subject grade V SD N 12 Rejang Lebong. This research is a Quasi Experiment, with the research design Control Group Pretest-Postest Design. This research was conducted on control class and experimental class students with a total sample of 52 students. Data collection techniques are tests and documentation, then data analysis techniques are normality test, homogeneity test, and hypothesis testing. Based on the results of this study indicate that; 1) There is an effect of Truth or Dare card game in Civics Subject on the cognitive abilities of grade V students at SDN 12 Rejang Lebong, this can be seen from the results of the independent t test hypothesis in this study H0 is rejected and Ha is accepted, which means that the application of Truth or Dare card game has a significant effect. 2) There is a significant difference between the understanding of students in the experimental group and the control group, as evidenced by the greater average value of the posttest of the experimental group compared to the control group. This means that there is a difference between the learning approach using the Truth or Dare card game and the conventional learning approach.
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Copyright (c) 2025 Nurrahma Refsiana (Author)

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